Valve Achievement Idle zero tolerance policy
September 3, 2009 Steam
Personally I cant see the point of this exercise considering hats do not alter game-play at all. Steam Forums are having a meltdown with the latest update which removes anything you have obtained via the Source Op idle app. If you have been running your own server just for idling purposes you are fine – Go figure.
I think I idled for about 3 nights and got one hat in that time. Well the hat is gone now:
Over the next few days we’ll be removing all TF2 items that were earned using external idling applications. We’re going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior to today, this time we’re only removing the items earned through cheating the system. Going forward, if we find users using external applications, we’ll remove all of their items. If you’re interested, only about 4.5% of the players in TF2’s community will be affected by this cleansing process.
No policy in place? but you are removing items from 33% of the TF2 userbase. Nice work Valve. There are much bigger exploits that need fixing – yet this is priority?
A lot of TF2 users used the SourceOp Idle program (yep 33%) and it was even stated on Steam Powered this app was not that big of a deal to Valve. Obviously it is.
Meanwhile, everyone who took the moral high road will soon be finding a new hat in their inventory. We’ve also significantly increased the chance of finding any of the existing hats.
This is what users wanted in the first place.
We realize there is a high level of demand for items, and we’re still working on systems to allow you to find them in new ways (via Trading, and crafting duplicates into desired items). However, we need to draw the line at running external applications.
Sounds like Valve intend to monetise TF2 in the same vein as a lot of Korean MMORPG’s. Damn Valve, keep it real.