Half-Life 2 Deathmatch Revolution Alpha 0.1

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Steam user Sub-Zero1324 has released an impressive early alpha mod which shows huge potential.  Source: This Steam Thread and the new Half-Life 2 Deathmatch Revolution website.

Valve has released a beta SDK and it has various fixes for hl2DM.  All slam issues are now fixed and also the third person animations are fixed as well as all the effects and I am releasing a mod soon witch will use the new sdk – orange box.

I had a quick play around with it last night – Damn impressive.  The Tau Cannon behaves almost like it did originally without the issues presented byHL2DM pro.  Movement, speed are fluid – just need to test in an online environment.

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Features

Weapons

  • Tau Cannon (AKA “GaussGun”) The same gun that is on the buggy in Half-Life 2 but its hand held like it was in Half-Life 1
  • SniperRifle
  • The Gluon gun (AKA “The Egon”) From Half-Life 1 Coming soon
  • The PhysGun that was cut from Half-Life 2 is also in the works

Enhancements

  • Chat Bubble above players head when typing
  • RPG now holds 8 Rockets and the Laser can be turned on or off.
  • The Frag Grenade now explodes sooner
  • Added First Person Ragdolls
  • Added Muzzle Flash Lighting
  • Added Counter Strike Source Muzzle Flashes
  • Added High Res textures on all weapons
  • New SMG1 Model and Sounds
  • Added HDR Lighting to all Maps
  • Maxplayers can now go up to 32
  • Floating Slam issues are now fixed
  • Better Thirdperson coming soon
  • Half-Life 2 Deathmatch Revolution uses The Orange Box Source Engine
  • Multiplayer Source Code fixes
  • Players animate with the new animation system that came along with TF2.
  • Fixed third person animations and all effects
  • Fixed SLAM issues
  • Fixed Use of UTIL_GetLocalPlayer on the server in various locations
  • Fixed a number of other bugs / asserts.
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