Things are heating up in the VR space with the recent announcement of The Vive headset, developed in conjunction with both Valve and HTC. The launch website can be viewed right here: http://www.htcvr.com/
Even more exciting is the possibility of a real 2015 launch date towards the end of the year with the Developer version possibly available from March 20th onwards.
A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.
Plug your favorite set of headphones into a jack located on the side of the Developer Edition headset.
Tracking and Room Scale:
A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!
Custom and Game Controller:
Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions.
2 screens in front of each eye is a completely different approach to the single screen Occulus Rift but we will have to wait until the start of tomorrows GDC to get some hands on impressions of the tech. HTC describes The Vive Developer Edition as using two 1200 x 1080 displays that refresh at 90 frames per second though if they are similar to Valves early prototypes, these displays will be actually rotated with the resolution per eye actually 1080 x 1200.