Team Fortress 2 Update 16-09-09


Some big updates to Team Fortress 2 today with 100 slot support for the backpack and some nifty RPG type sorting options. The Heavy can now ALT Fire a Sandvich to his mates which regain 50% of their health. Tournament mode has also had some improvements. Read on:


If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won’t have this ConVar set


Additions / Changes

* Backpack improvement
– Added support for 100 slots in the backpack
– Backpack can now be sorted by type
– Multi-selection in the backpack is now done by holding down the Ctrl key
* Alt-fire on the Sandvich now drops sandwich:
– A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
– A Heavy can regain his sandvich by collecting a healthkit while already being at full health
– Eating a sandvich using the taunt method now heals a Heavy to full health
– Dropped sandviches heal 50% of the collector’s health
* Medic regen changes:
– Base regen amount increased from 1/sec to 3/sec
– Regen amount increase since time of last damage decreased from 3x to 2x
– End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
* Blutsauger:
– Replaced “No critical hits” negative attribute with “-2 health drained per second on wearer”
– Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
* Added “mp_windifference” server ConVar (default to 0)
– When set to X, matches will be considered won if a team gets X points ahead of the other team
* Added a “Remember the active weapon between lives” option to the Multiplayer->Advanced options dialog
* Added “Disable weather effects” option to the Multiplayer->Advanced options dialog
* Added “Show non-standard items on spectated player” option to the Multiplayer->Advanced options dialog

– If set (default), it’ll show non-standard items being carried by the player you’re spectating
* Tournament mode changes
– New item whitelist allowing tournaments to control what items can be used by players
– Added “item_whitelist_example.txt”
– Added “item_show_whitelistable_definitions” command to get a list of whitelistable items
– Added Tournament mode Spectator HUD
– Added “Use advanced spectator HUD in tournament mode” option to the Multiplayer->Advanced options dialog
– Shows all the members of your team (or both if you’re a spectator) at the top of the screen, along with class/health/respawn time/charge level
– Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
* Changed idle player check to include spectators & players who haven’t chosen a team

Bug Fixes

* Fixed explosive radius detection using an axially aligned box instead of a sphere
– Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
– Grenades/Pipes radius change: 132->159
– Rocket radius change: 121->146
– End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant

  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
  • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
  • Added check to prevent clients using the “firstperson” command to get out of thirdperson view while they’re phasing, taunting or control stunned
  • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
  • Fixed wearables not destroying their attached particles when they’re removed
  • Fixed several player & viewmodel simulation issues that occurred when the game was paused
  • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests

  • Added the entindex() of the object being built to the “player_builtobject” game event
  • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
  • Added IgnitePlayer input to TFPlayer
1 Comment
  1. Reply
    AzzX September 16, 2009 at 11:49 am

    The update, update:

    A new required update for Team Fortress 2 is now available. This is a tiny update that fixes a few problems from today’s previous update. The specific changes include:

    – Fixed missing “health drain” attribute for the Blutsauger
    – Fixed missing “Misc” slot in the Soldier loadout

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